We are just days away from launching the Kickstarter campaign for the Abstract Dungeon Zine. We’ve already written issue one, which themed around pirates and sailing and includes twelve new aquatic monsters.
Many of these monsters use conditions, a concept that was not called out in the core rules, though a proto-version appeared in things like the ice dragon’s entomb attack. In a nutshell, when a monster creates a condition it’s represented by a number of dice, and until it’s defeated the condition has individual effects as described in the monster stats. The siren’s song puts the character in a trance until allies can snap them out of it. The giant cone snail‘s venom deals damage until it can be neutralized.
I could not write an article about sea monsters without including the kraken. Continue reading