Why are we nicknamed the City of Bones?
People first started calling us that when the city’s founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim. It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization. Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don’t we fear them? We do, of course. But what choice do we have?
Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern planes, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains. Continue reading
We are slowly getting the site back up to speed. Today I got the downloads section back and running. This has free downloads for Abstract Dungeon, Broken Earth, and some adventures I created for the D&D 5e playtest: Heroes of Drakonheim.
Speaking of Drakonheim, ever since I wrote those adventure, I’ve had the setting bouncing around in the back of my brain. For those who haven’t looked at the adventure, its a medieval city living among the ruins of a great civilization. Goblins lurk in the sewers, necromancers walk the streets, and monsters creep closer every day.
I’ve decided I’m going to run a Kickstarter for a systemless setting book at some point in the near-ish future though I don’t know quite when yet. If that sounds interesting to you, you can sign up to get Kickstarter alerts.
Abstract Dungeon got a nice new review from Die Heart! The bottom line: “Abstract Dungeon clearly delivers on its promise of a fast and flexible system.”
Hello everybody. Sorry we were taken down for a few weeks there. We got hacked and I had to do a bit to get us back and running again.
This has also made me take a look at our website, and I’ve realized that it needs some updating, so look out for changes in the coming weeks!
Kronocalypse contains many of the standard tropes of mainstream fantasy RPGs. You’ve got elves and dwarves fighting against orcs and dragons. While I want to include these tropes to give players something familiar, I also want the setting to be more than just another version of Dungeons and Dragons.
As part of that I’ve looked to many other cultures beyond Western Europe for inspiration. I’ve already talked a little bit about that on the player side, with how the Faith is inspired by Shintoism and other Asian forms of animism. On the game master’s side, I’ve combed through other mythologies looking for possible monsters. Continue reading
First a quick note: today is the penultimate day of the Kronocalypse Kickstarter campaign. If you haven’t backed, now may be your last chance!
Now on to today’s topic: every adventure I design is a mystery. Continue reading
Kronocalypse features two races created by humans rather than any sort of natural process: the clockwork automatons of the Steam Age and the genetically engineered replicants of the Cyber Age.
When I was brainstorming iconic races for all the ages, I also decided I didn’t want any of them to occupy the same niches. After I decided to include automatons as an iconic steampunk race, I consciously decided not to include androids in the cyberpunk era. Robots still exist, by they are more like the mindless drones that we have today than the fully sapient robots you find in much of science fiction. Continue reading
I love crowd funding for many reasons. The most obvious reason, is that it’s a great way to raise funds to create a book that otherwise would not be possible. That’s far from the only benefit however. Another benefit of crowd-funding campaigns is that it increases communication between project creators and the backers. This communication helps strengthen the project, creating a better end result.
I saw this several times while working on Broken Earth. Sometimes I brought a question to the backers, like how they preferred to have the book organized. Other times the backers came to me with ideas. For instance there is a section in the book about how the apocalypse effected life beyond the upper Midwest. I did not originally plan to describe the rest of the world, but backers where so curious, that I added it. Continue reading
I recently announced the stretch goals for the Kronocalypse Kickstarter campaign, and one of them is to produce a campaign-specific Adventure Deck that you can mix with the standard deck or use independently.
For those who don’t know, the Adventure Deck is a deck of cards designed to give players new and interesting ways to control the story in Savage Worlds. Each card features a different special ability that characters can use, and each player can use one card per session. The standard Savage Worlds adventure deck features everything from automatically getting a Raise on one Trait roll, to finding a love interest, to making the bad guy stronger. Continue reading
As I’ve designed Kronocalypse, I’ve looked for ways to bring the time-travel theme in even when characters are jumping from one age to another.
Until recently, I was also playing in a Deadlands campaign. In that setting there are a few different kinds of Bennies, or Fate Chips as they are called in Deadlands. The different Fate Chips have different benefits, including adding 1d6 to any Trait roll.
As I brainstormed, I combined these two ideas into something I call temporal synergy. Continue reading