Making Hindrances all about Roleplaying

There has been a lot of chatter recently about the revised version of Savage Worlds (codenamed Savage Worlds Black ) coming out soon-ish. This has gotten me thinking about how I might revise this game I love.

I’ve always thought Hindrances are trying to do too much, and their role became muddy as a result. On the one hand, they create mechanical drawbacks to balance the bonuses points characters get from them. On the other hand, encourage players to roleplay complex characters whose actions lead to more interesting stories. Continue reading