In a previous design blog I talked about how one design goal for Kronocalypse is that each era could be a compelling setting on its own.
While the settings could stand on their own, another important design goal is for the different eras to feel connected and seem like the history of a living world. Continue reading
There are plenty of Arcane Backgrounds in the Kronocalypse setting, including Magic, Miracles, Weird Science, and Cybernetics. One of our design goals is to give each of those backgrounds its own distinct feel.
To that end we’re creating both mechanical and story differences between the backgrounds, something more than just spell lists. Just as the general premise Kronocalypse is partly inspired by a certain Japanese console RPG, the final inspiration for the Miracles background came from JRPGs. In this case, however, it came from the Final Fantasy series, and in particular Final Fantasy X.
The priests of Kron are summoners.
Examiner.com just published an interview with Matthew J. Hanson, head of Sneak Attack Press. In it they talk about the ENnie nominated Broken Earth (among other things).
The Kronocalypse plot-point campaign is based on traveling through time to four different eras. But we also want the setting to be more than just a time-travel gimmick. One major design goals for Kronocalypse is that each era can stand on its own as a compelling and viable campaign setting.
Each of the four eras takes place on the world of Kron, a place that has many similarities to Earth, but also many important differences (like the existence of magic, and the fact that humans and dinosaurs lived side-by-side). We’ll go into more depth on the various settings in future blog posts, but for now here is a quick overview of each era.
The earliest era in the Kronocalypse setting begins at the dawn of man. Humans have only recently mastered language and fire. They eke out a meager existence hunting dinosaurs or woolly mammoth. The saurian, humanoid dinosaurs, are slightly more advanced, having developed basic metal working and discovered how to channel arcane energy to cast powerful spells. The two species frequently clash, and a cabal of saurian spellcasters seeks a way to exterminate the human threat forever. Continue reading
Welcome to the first Kronocalypse design blog. I plan to put these out every Tuesday and Thursday at least through September. For the first one, I figure I should start at the beginning and answer the basic question, “What is the Kronocalypse?”
Say you’re a caveman out hunting dinosaurs…
Or you’re an elven wizard tracking a band of orcs…
Or you’re a sky pirate boarding an enemy zeppelin…
Or you’re a cyborg mercenary on a job for a shadowy corporation…
…when the meteor strikes. Continue reading
We have a full color high resolution version of the Broken Earth map available for download.
Broken Earth has been nominated for an ENnie award, along with many other great products. Congratulations to all the nominees!
The creative Dearest starts up in 1873 with an introduction to the place on 124. Child Suggs, Sethe’s mommy-in-laws, existed at 124 up to the point she passed away.
124 would be a way station for Blacks operated by Newly born baby Suggs. 124 is considered the location just where Sethe and her friends and family lived, who have five little ones, the next child was killed./professional-editing/ Sethe has also 2 sons, Howard and Buglar who happened to run away from around the age range of a dozen and 13. The heart and soul of Sethe’s thirdly young child who has been murdered at age of an individual, haunts the residence of 124.
When Mr. Garner passed away, she ran out of from “Sweet Home” to 124. Matters transformed shortly after Mr. Garner died. Continue reading