How long have we been in this dungeon?
When will the torch run out? Is that dragon about to wake up?
Questions of timing are critical in any fantasy roleplaying game,
just as they have been throughout history, and just like in history,
characters need ways of telling time.
Hourglass and Sundial is a mini-book
themed around how we tell time.
Real world history of telling time: from sundials to atomic clocks
Telling time in a fantasy world
2 new traps
Guidelines for sundial puzzles
Random tables to generate time pieces
5 new magic items: from the massive circle of stones to the handy pocket sundial
3 new monsters: sand ghost, temporal steward, and walking bomb
You can get Hourglass and Sundial now, or save by purchasing it as part of the This and That bundles for 5e, Pathfinder 2e, or Savage Worlds.
Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths.
It is the Runewild, and it is beautiful and cruel.
The Runewild is a dark fairy tale sandbox setting for use with the 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. This book includes:Continue reading →
Many of these monsters use conditions, a concept that was not called out in the core rules, though a proto-version appeared in things like the ice dragon’s entomb attack. In a nutshell, when a monster creates a condition it’s represented by a number of dice, and until it’s defeated the condition has individual effects as described in the monster stats. The siren’s song puts the character in a trance until allies can snap them out of it. The giant cone snail‘s venom deals damage until it can be neutralized.
I could not write an article about sea monsters without including the kraken. Continue reading →
Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.
Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways, like that magic is real, and that humans and dinosaurs lived side-by-side.
The Runewild is a dark fairy-tale hex-crawl and setting for use with 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. At least 160 pages long, the book includes: Continue reading →
There has been a lot of chatter recently about the revised version of Savage Worlds (codenamed Savage Worlds Black ) coming out soon-ish. This has gotten me thinking about how I might revise this game I love.
I’ve always thought Hindrances are trying to do too much, and their role became muddy as a result. On the one hand, they create mechanical drawbacks to balance the bonuses points characters get from them. On the other hand, encourage players to roleplay complex characters whose actions lead to more interesting stories. Continue reading →
One of my earliest childhood memories is my pouring over the maps in the Hobbit. I loved tracing Bilbo’s journey across the Misty Mountains, through Mirkwood, and finally to the Lonely Mountain. Even more I enjoyed the map of the Misty Mountain, the same map that Thorin and company possessed, with moonletters and all (though mine showed up even by the light of day). This made me feel connected to the story. I saw the same thing the characters did.
The Runewild has made me think about why I like fey in gaming and fiction. One reason I like them is that they have a prefect balance of the familiar and the strange. I often see enemies like orcs as being just humans with pointy teeth and a bad attitude. At the other end of the spectrum, aberrations like aboleth are so strange they are hard to relate to. Fey seem similar: most look humanoid and do human-ish things like hold courts and throw parties, but how many stories exist of people who attend a fey party getting trapped or discovering that forty years have passed? Continue reading →