On the Map

One of my earliest childhood memories is my pouring over the maps in the Hobbit. I loved tracing Bilbo’s journey across the Misty Mountains, through Mirkwood, and finally to the Lonely Mountain. Even more I enjoyed the map of the Misty Mountain, the same map that Thorin and company possessed, with moonletters and all (though mine showed up even by the light of day). This made me feel connected to the story. I saw the same thing the characters did.

Continue reading

Don’t Have to be Evil to be Dangerous

The Runewild has made me think about why I like fey in gaming and fiction. One reason I like them is that they have a prefect balance of the familiar and the strange. I often see enemies like orcs as being just humans with pointy teeth and a bad attitude. At the other end of the spectrum, aberrations like aboleth are so strange they are hard to relate to. Fey seem similar: most look humanoid and do human-ish things like hold courts and throw parties, but how many stories exist of people who attend a fey party getting trapped or discovering that forty years have passed?
Continue reading

Runewild Kickstarter is Live!

We thought you would like to know that we are now running a Kickstarter campaign for our newest book, the Runewild.

The Runewild is a dark fairy-tale sandbox setting for use with 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. The book includes: Continue reading

Magical Kitties Save the Day!

We are excited to announce the release our newest roleplaying game: Magical Kitties Save the Day!

Magical Kitties Save the Day

Danger lurks around every corner. Witches hide in the forest, waiting for human children to stray from the path. Aliens wear masks to look human and take over Earth from within. Children move to a new school where nobody wants to be their friends. The humans can’t save themselves. They don’t even notice the danger.

Good thing they have magical kitties.

Drakonheim: City of Bones Gets Ready for a Swift Kick

Drakonheim-Kickstarter2

Why are we nicknamed the City of Bones?

People first started calling us that when the city’s founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim. It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization. Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don’t we fear them? We do, of course. But what choice do we have?

Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern planes, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains. Continue reading

Downloads are Back and Drakonheim is Coming

We are slowly getting the site back up to speed. Today I got the downloads section back and running. This has free downloads for Abstract Dungeon, Broken Earth, and some adventures I created for the D&D 5e playtest: Heroes of Drakonheim.

Speaking of Drakonheim, ever since I wrote those adventure, I’ve had the setting bouncing around in the back of my brain. For those who haven’t looked at the adventure, its a medieval city living among the ruins of a great civilization. Goblins lurk in the sewers, necromancers walk the streets, and monsters creep closer every day.

I’ve decided I’m going to run a Kickstarter for a systemless setting book at some point in the near-ish future though I don’t know quite when yet. If that sounds interesting to you, you can sign up to get Kickstarter alerts.