Magical Kitties Save the Day!

We are excited to announce the release our newest roleplaying game: Magical Kitties Save the Day!

Magical Kitties Save the Day

Danger lurks around every corner. Witches hide in the forest, waiting for human children to stray from the path. Aliens wear masks to look human and take over Earth from within. Children move to a new school where nobody wants to be their friends. The humans can’t save themselves. They don’t even notice the danger.

Good thing they have magical kitties.

Drakonheim: City of Bones Gets Ready for a Swift Kick

Drakonheim-Kickstarter2

Why are we nicknamed the City of Bones?

People first started calling us that when the city’s founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim. It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization. Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don’t we fear them? We do, of course. But what choice do we have?

Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern planes, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains. Continue reading

Downloads are Back and Drakonheim is Coming

We are slowly getting the site back up to speed. Today I got the downloads section back and running. This has free downloads for Abstract Dungeon, Broken Earth, and some adventures I created for the D&D 5e playtest: Heroes of Drakonheim.

Speaking of Drakonheim, ever since I wrote those adventure, I’ve had the setting bouncing around in the back of my brain. For those who haven’t looked at the adventure, its a medieval city living among the ruins of a great civilization. Goblins lurk in the sewers, necromancers walk the streets, and monsters creep closer every day.

I’ve decided I’m going to run a Kickstarter for a systemless setting book at some point in the near-ish future though I don’t know quite when yet. If that sounds interesting to you, you can sign up to get Kickstarter alerts.

We’re Back!

Hello everybody. Sorry we were taken down for a few weeks there. We got hacked and I had to do a bit to get us back and running again.

This has also made me take a look at our website, and I’ve realized that it needs some updating, so look out for changes in the coming weeks!

Wash Me!

Kronocalypse contains many of the standard tropes of mainstream fantasy RPGs. You’ve got elves and dwarves fighting against orcs and dragons. While I want to include these tropes to give players something familiar, I also want the setting to be more than just another version of Dungeons and Dragons.

As part of that I’ve looked to many other cultures beyond Western Europe for inspiration. I’ve already talked a little bit about that on the player side, with how the Faith is inspired by Shintoism and other Asian forms of animism. On the game master’s side, I’ve combed through other mythologies looking for possible monsters. Continue reading

Kronocalypse Design: In Our Own Image

Kronocalypse features two races created by humans rather than any sort of natural process: the clockwork automatons of the Steam Age and the genetically engineered replicants of the Cyber Age.

When I was brainstorming iconic races for all the ages, I also decided I didn’t want any of them to occupy the same niches. After I decided to include automatons as an iconic steampunk race, I consciously decided not to include androids in the cyberpunk era. Robots still exist, by they are more like the mindless drones that we have today than the fully sapient robots you find in much of science fiction. Continue reading