There has been a lot of chatter recently about the revised version of Savage Worlds (codenamed Savage Worlds Black ) coming out soon-ish. This has gotten me thinking about how I might revise this game I love.
I’ve always thought Hindrances are trying to do too much, and their role became muddy as a result. On the one hand, they create mechanical drawbacks to balance the bonuses points characters get from them. On the other hand, encourage players to roleplay complex characters whose actions lead to more interesting stories. Continue reading
One of my earliest childhood memories is my pouring over the maps in the Hobbit. I loved tracing Bilbo’s journey across the Misty Mountains, through Mirkwood, and finally to the Lonely Mountain. Even more I enjoyed the map of the Misty Mountain, the same map that Thorin and company possessed, with moonletters and all (though mine showed up even by the light of day). This made me feel connected to the story. I saw the same thing the characters did.
The Runewild has made me think about why I like fey in gaming and fiction. One reason I like them is that they have a prefect balance of the familiar and the strange. I often see enemies like orcs as being just humans with pointy teeth and a bad attitude. At the other end of the spectrum, aberrations like aboleth are so strange they are hard to relate to. Fey seem similar: most look humanoid and do human-ish things like hold courts and throw parties, but how many stories exist of people who attend a fey party getting trapped or discovering that forty years have passed?
We thought you would like to know that we are now running a Kickstarter campaign for our newest book, the Runewild.
The Runewild is a dark fairy-tale sandbox setting for use with 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. The book includes: Continue reading
We are heading to Con of The North this weekend, where Matthew will run Abstract Dungeon and Magical Kitties between noon and six Saturday and Sunday.
We are now looking for authors to continue our Broken Earth: Tales from the Great Lakes series. Find more details on our contact page.
We are excited to announce the release our newest roleplaying game: Magical Kitties Save the Day!
Danger lurks around every corner. Witches hide in the forest, waiting for human children to stray from the path. Aliens wear masks to look human and take over Earth from within. Children move to a new school where nobody wants to be their friends. The humans can’t save themselves. They don’t even notice the danger.
Good thing they have magical kitties.
Thanks to a dedicated fan, we now have Hero Lab data files for the Savage Worlds version of Broken Earth.
All you need to do is download the BrokenEarth.user file below and copy it into your directory ProgramData\Hero Lab\data\savage\
(A full copy of Hero Lab is also required.)
Sneak Attack Press is holding it’s Christmas in July sale at RPGNow and DriveThruRPG.
Right now all our PDFs are 25% off, and print books are 15% off!
These deals only last through July 30th, however, so act quickly before they’re gone!
Why are we nicknamed the City of Bones?
People first started calling us that when the city’s founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim. It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization. Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don’t we fear them? We do, of course. But what choice do we have?
Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern planes, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains. Continue reading